![]() ![]() ![]() Use action ‘Initiate / Choose other’ (default: RCTRL + F) to select the vehicle to follow, and make sure it is visibly indicated on the screen.But if you’re a PC gamer, you can just order workers to follow you. Need help on the farm getting a big harvest in? If you’re a console user, you’re going to have to request help on multiplayer. I mostly did work on material texturing in the past.This is the Farming Simulator mod that’s always on everyone’s top mod lists. Any aspiring modders want to check it out I will help with QA and whatever else I can with but I am neither programmer nor artist. TL/DR some of this is stuff we had in 19 I'll just have to wait for, some of it is stuff we may be able to get with production chains being part of the codebase now, some of it requires massive work. (Sorry been watching The Hoof GP on youtube and it's a part of husbandry most people don't think too much about.) (will need some deft balancing given my top unnumbered pick)ġ3) Hoof trimming as a regular expense/activity with a hired/self trimmer and crushes and all that. Once it his 0 on the maintenance meter, though it's guaranteed a breakdown will occur. Should have a breakdown on average once every 36 months assuming you are keeping the equipment fully maintained. (we already pay a monthly maintenance on many equipment so why are we paying maintenance on top of it.) If it's a newer model piece of kit then parts and availability should be within a month, vintage equipment maybe 3 months to get parts? Low percentage chance of it happening in any given year but still a snag to deal with when it does happen. A tractor or implement breaks down suddenly. (Because to heck with Monsanto)ġ1) Grid snapping in build mode, nuff said.ġ2) rather than maintenance, a chance of breakdown. (Hot pepper and green pepper cultivars, herbs and spices maybe to make gin in the above alcohol section)ġ0) A way to sample fields and produce seeds using a Lab building that will add a bonus to the harvest if you use the best seeds from each previous harvest. The video games as mini-games (maybe giants can run a contest for aspiring game devs to try to make each cartridge as a real game and the best can be voted on to be actually put into the game as mini games.ĩ) More greenhouse options. There can be barrel making added to the lumber mill as a small craft factory (we had that in 19). Beer (multiple types based on crop, add Hopps), Wine (grapes), Rum (Sugarcane), Whiskey (Corn), Vodka (Potatoes), Mead (Honey), and Vinegar (Grapes) Some of which should have the appropriate aging warehouses (Vinegar into balsamic style, aged whiskeys and scotch (would have to figure out how to add a peat farm for true scotch). They had these in FS19 but there's a ton more now and there should be reefer warehouses for vegetable and other spoilable goods with physically visible and interactable warehouse shelves (for the few crazy people who like forklift driving)ħ) Alcohol production. So unbalanced.Ħ) Auto in/out pallet sheds and warehouses that can take products out and spawn them back out when needed. Especially with painfully slow producers like furniture where you need like 10 factories just to use up the wood production of a single sawmill. Currently most chains just aren't worth doing due to the massive time investment only to get a 5-10% margin. The prices of produced goods should always be worth the time. Sometimes the margin just doesn't make buying the building worth it. It should be like that on the animal products, too.ĥ) More profits from chains. Seriously every other production chain item lets you store/sell/distribute. Alternately a mod that manages them for you would be great as well.Ĥ) Auto-sell animal products. It'd be nice if it wasn't so tedious only being able to buy or sell them 60 at a time. They stop producing after a while so you have to sell them off and buy new stock or do what I am doing now and let them breed in to fill your vacancies while selling the older ones, keeping them rotated. It should not cost that much for fence posts and wire.ģ) Buy/Sell more chickens. and I live in what is basically a desert.Ģ) Cheaper Olive and Grape rows. Seriously I used to grow over 100 hot pepper plants in a greenhouse the size of the medium one in game and I didn't use half the water these wasteful monsters do. ![]() Other mods I'd like to see but are things I think Giants should have done to begin with rather than force a specific gameplay style because they wanted to:ġ) Lower greenhouse water usage. My roller, cultivators, and other gear are fine but having to pay $3000+ in repairs every other month is making the game difficult without the government subsidy mod. Personally I want a mod that allows us to slow maintenance and paint wear on things. ![]()
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